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          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  145
  
          
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        Posted - 2012.03.23 23:09:00 -
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          Docking Rights Suggestion: 1. Only affects FW stations. 2. You can ALWAYS dock a pod into any station.  3. You can ALWAYS undock a ship. 4. You cannot dock a ship in an enemy held station.
  This way people can have access to their stuff even if the system has been flipped.
 
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          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  145
  
          
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        Posted - 2012.03.23 23:22:00 -
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          Very low hanging Fruit. Please implement ASAP.
  Factional Warfare Page GÇó Revamp ing the page  GÇó Leaderboards within the factions. LP gains, kill/death ratio, ranks 
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          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  145
  
          
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        Posted - 2012.03.23 23:27:00 -
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          Quote:Allow upgrades of systems you own using loyalty points.   
  Change this to "Allow upgrades of systems you own using VICTORY POINTS." I've got over 100k of these buggers and they need to be put to good use!
  This might be a good model:
  Occupancy Warfare (plexes) ---> Victory Points ----> System upgrades ----> (isk)
  Mission Running ---> LP ----> FW Items ----> (isk) | 
      
      
      
          
          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  149
  
          
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        Posted - 2012.03.25 21:23:00 -
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          If all it takes is you leaving FW for a day to move your stuff out of a conquered station, then what's the big deal? A kind of "surrender". You can also contract your loot to a third party hauler or perhaps get an alt to move the stuff out. Not a big deal, tbh. 
  The only real consequence would be losing access to a FW mission agent.
 
 
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          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  149
  
          
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        Posted - 2012.03.26 05:14:00 -
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          Hans Jagerblitzen wrote:X Gallentius wrote:If all it takes is you leaving FW for a day to move your stuff out of a conquered station, then what's the big deal? A kind of "surrender". You can also contract your loot to a third party hauler or perhaps get an alt to move the stuff out. Not a big deal, tbh. 
  The only real consequence would be losing access to a FW mission agent.
   Losing mission agent access is totally fine, thats the kind of thing that SHOULD be involved here. But having to leave FW for a day is totally stupid. It's immersion breaking and many of us don't want long in / out corp histories. We take pride in long term consistency.  Also, hassling with alts is not a big deal for us veterans, but I agree with Bloodpetal in as much that we cannot simply think about ourselves here. My big concern is not just for the vets, its for new players. When I first started FW, I spent a whole day fitting 12 rifters and flying them to Auga. I had no hauler or knowledge about how to haul safely in low sec, I just wanted to get started in PvP without cross training too much. I would have raged if I had woke up to have all that work go to waste, and I do NOT want young pilots to face that kind of frustration. So yes, X, I do think it is a big deal. It also just makes no sense to have a blanket no dock rule over the whole system. 24th may not allow TLF to dock, that makes sense, but Quafe stations locking militia pilots out does not.   I'll disagree a bit on this. "Surrendering" by leaving FW for a day is not immersion breaking, IMO. It's "surrender". Pilots ought to choose their stations carefully, and they ought to be able to pod into a station to grab a ship. They just can't dock there again (if my previous suggestions were implemented).
  Also, I had assumed they are going to lock out only FW-related stations, not other stations. Afterall, the other stations have nothing to do with FW. 
  Anyways, just another perspective on the matter. 
 
 
 
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          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  149
  
          
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        Posted - 2012.03.26 05:17:00 -
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          Susan Black wrote:X Gallentius wrote:If all it takes is you leaving FW for a day to move your stuff out of a conquered station, then what's the big deal? A kind of "surrender". You can also contract your loot to a third party hauler or perhaps get an alt to move the stuff out. Not a big deal, tbh. 
  The only real consequence would be losing access to a FW mission agent.
 
 
   The problem is that, there would become a focus in FW for getting around the system, through use of alts, or leaving FW, etc, as you say. Would you really prefer messing with alts all the time, moving crap around, rather then focusing on actually pvping and playing the game?  Being able to dock in an enemy station is "immersion breaking" for me tbh. But yeah, I'd likely avoid the issue altogether and base out of a non-FW station. | 
      
      
      
          
          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  149
  
          
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        Posted - 2012.03.26 05:36:00 -
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          Volturius Maximus-Fur wrote:I
  If you are concerned about the new players and logistics, perhaps consider what goes on with new -10s in pirate corps. Most if not all of the established pirate corps have there own logistics chains, doing regular runs to and from trade hubs, to keep there members supplied. Thinking less about yourselves (the vets) is probably good advice.
    The difference of course is that pirate corps aren't denied access to stations even though they oftentimes have severely negative ratings towards them (due them cherry picking noobs on high sec gates). | 
      
      
      
          
          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  149
  
          
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        Posted - 2012.03.26 14:16:00 -
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          It sounds like: 1. Denial of access of FW agents is for the most part agreed upon. 2. Denial of access to FW stations (with ability to dock with your pod to get stuff out), is controversial. 3. Denial of access to all stations in a system is mostly opposed 4. Denial of docking rights to even pods is mostly opposed.
  That's fair. Low hanging fruit is denial of access to FW agents.
  Keep hammering CCP on using Victory points (and not LP) for occupancy upgrades and we're there. :) | 
      
      
      
          
          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  149
  
          
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        Posted - 2012.03.26 14:37:00 -
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          Ranshe wrote:X Gallentius wrote: Keep hammering CCP on using Victory points (and not LP) for occupancy upgrades and we're there. :)
 
  I was under the impression that the Victory Points will be phased out completely and everything will be dealt with LP. If you get more of them - from kills, plexes, upgrade bonuses it shouldn't be that much of a problem.  
  I understand the proposals CCP is making. However, if you apply upgrades with VP then the guys who participate in the Occupancy Warfare portion of FW will get to make decisions on upgrades etc.. rather than the guys who don't (mission runners, guys who run fleets up and down the pipes looking for casual pvp). 
 
 
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          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  149
  
          
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        Posted - 2012.03.26 15:44:00 -
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          Doom Prediction for FW Alliances: Allowed FW corps to more easily band together. +1 FW. One RP alliance entered FW (Electus Matari). +1 FW. No other significant RP alliances entered FW: -1. But the door is now open for them.
  Doom Prediction for Plexing: Way more plex fights now than before (isn't that the point?). +1 FW. Downside? None. 
  In any case, the tempo of low sec has picked up quite a bit lately - more likely due to CCP improving its overall product (including FW). More pirate gangs roaming around. More corps entering FW. More fights. More everything. +1 Eve Online. | 
      
      
      
          
          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  149
  
          
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        Posted - 2012.03.26 16:33:00 -
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          Fidelium Mortis wrote:The FW missions should scale a bit better too, right now it's not even worth picking up a L1-L3 mission while they could open some interesting PvP situations (much like plexes).    As a younger player hopping into an ishkur it was great to be able to make 14 million isk/hour running L2/L3's (probably more now). And there's nothing stopping anybody from collecting L2/L3s and using them for pvp. The potential fights may be worth it, and if they don't come you can still make a little bit of isk/lp.
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          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  149
  
          
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        Posted - 2012.03.27 15:36:00 -
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          Ranshe wrote:[quote=X Gallentius]It's good to have another sink for them, rather than using them exclusively to pull out insane amounts of navy ships/modules/implants out of the store and screw around with the markets. .   I get the feeling that you are more interested in driving up LP store prices for your farming alts than you are in proper mechanics. Is your corporation even involved in FW? 
  The principles are these: 
  1. Those who participate in the Occupancy War portion of FW should have the most influence over its outcome. 
  Use VP for system Upgrades.
  2. Those who participate in the Occupancy War should profit most from FW missions - not mission running alts:
  Use VP to increase rewards for FW missions.
  The second point helps your stated cause as well since there would be fewer LP cashed in (since the proposal would be to reduce baseline FW mission payouts by X% and the add them back in by applying VP) by mission running alts. | 
      
      
      
          
          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  149
  
          
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        Posted - 2012.03.27 16:56:00 -
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          I don't really care one way or the other about VP. I can easily afford as many Navy Comet, ENIs, VNIs, and throwaway Navy Domis as I want and be happy for the rest of my Eve career. Since I already participate in the Occupancy War mechanic (because it leads to great pvp) I'll make out like a bandit no matter what CCP decides to do.
  Again, why is it a good idea to give people who don't participate in the occupancy mechanic (mission running alts) the ability to influence it?
  Why is it a good idea to allow mission running alts to have the same rewards as the people who actually participate in FW?
  Edit: And yes I do want to kill all the mission runners, and succeed quite a bit when I try. :) (However, there needs to be a way to grief them when they bail from a mission!) | 
      
      
      
          
          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  149
  
          
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        Posted - 2012.03.27 23:08:00 -
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          Ranshe wrote: Because to avoid it you have to either a) introduce some secondary point system which is completely unnecessary   Minor quibble. The VP point system has already been introduced.   Anyways, CCP will implement what they implement. The real point is to give them some options to consider. 
 
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          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  149
  
          
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        Posted - 2012.03.28 01:44:00 -
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          To CCP: Locking people from access to agents is enough of a penalty. You don't need to adjust LP payouts downward. Adjusting LP payouts upwards for conquering is a good idea as well.
  The only real issue I see in all of this is that alts who don't contribute to FW will get the benefits off of the efforts of those who do.
  Edit: Abuse of standings - Standings requirements should be applied on individual, corporation, and alliance level, not just corp and alliance level. Solves the issues with players ganking their own militia members without consequence. (They have two alts with 10 standings in their corp, and then they, with their -10 standings are still able to shoot their own militia with no consequence) | 
      
      
      
          
          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  149
  
          
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        Posted - 2012.03.28 13:00:00 -
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          The system now is working for one simple reason: It reflects actual occupancy. Gallente occupy (read: base out of) Nenna, Rakapas, and Nisuwa, (and Agoze, Vlillirier, Heyd). Caldari occupy Fliet and Intaki (and Eha, Enaluri, Rakapas). Amarr occupy Auga (and Kamela, and ??) Minmatar occupy Arzad, Huola (and ??). Now go look at the map.
  The main reason there are more plexs fights now is that 1) the after-DT advantage has been mitigated, 2) people can actually conquer a system in a reasonable amount of time, and 3) there is a sense of urgency - if you don't defend NOW your system will flip. 
  Reinforcement timers on bunkers are great in theory but... this isn't ghey null sec where lack of any sense of urgency allows "pvpers" to stay docked up or make isk afk 40 jumps away when a gang comes into their system looking for troublle. If your side can't muster the forces to defend a bunker, or plex, then too bad. You lose. Get out your plexing ships, and try to take it back tomorrow. 
  I can guarantee that if reinforcement timers are put on bunkers, then plexing will return to a has-been activity performed by alts and diehards it was before December because they would make taking systems nearly impossible. "Hope" at accomplishing a goal leads to attack. Attack leads to conflict. Conflict leads to fights. No hope of capturng a system, no attack. No attack, no fights. 
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          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  149
  
          
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        Posted - 2012.03.28 14:55:00 -
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          Ranshe wrote:X Gallentius wrote:this isn't ghey null sec where lack of any sense of urgency allows "pvpers" to stay docked up or make isk afk 40 jumps away when a gang comes into their system looking for troublle.  And what does this have to do with RF timers? This is just you disliking null and running away because "waaaah nullsec is coming at me, it's all gonna be nullsec". ;P   RF timers remove any sense of urgency to mount a timely (within an hour, or minutes) response. They encourage numerically large forces to assemble at a leisurely pace at a time of their choosing, and discourages rapid response forces that must learn to assemble quickly. The latter (rapid response, quicker action) is more fun. Next question.
 
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          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  149
  
          
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        Posted - 2012.03.28 16:15:00 -
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          Flyinghotpocket wrote:
  the after dt advance has been substantially reduced but it is still a 2-3 plexing hour advantage to whoever holds the DT-zone and the advantage needs to be completely removed. 
   Agreed.
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          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  149
  
          
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        Posted - 2012.03.28 16:30:00 -
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          Ranshe wrote: Well, that's obvious. Everyone wants to fight when they're online. Problems like this are the price of Eve being one of the few single-shard MMO games. 
  But I still see a little contradiction in your reply.
  How does the rapid response and quick action work if Gallente attack a system in USTZ? If, as you say, Caldari have no to little presence in that timezone, and can't respond with a similar force at all? Isn't that a big advantage for the attackers?
   Of course it's obvious! :D 
  With the exception of those wishing only for ship limited combat, desire to occupy a system drives the entire mechanic. Those that initiate the mechanic should have the advantage over those that react. Keeps them encouraged to do more - which leads to more pew. If people don't want to occupy a system, then there is no urgency on either side.
  The side that is not dominant either needs to perform some guerilla warfare to slow the enemy down until their side dominates, or they will lose the system. Damar, Super Chair, and others did a great job of this last weekend and forced our guys to stay up until the wee hours of the morning to cap Intaki. They had fun picking off our blob (maybe they did, maybe they were pissed). We had fun trying to kill them.If they hadn't shown up, we would have taken all five systems and not just Agoze and (barely) Intaki.
 
 
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          X Gallentius 
          Quantum Cats Syndicate Villore Accords
  149
  
          
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        Posted - 2012.03.29 14:26:00 -
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          Arrynoss wrote:RL isn't a leg to stand on no.   I'm glad you agree. Now can we get rid of timers? | 
      
      
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